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Maps
Dec 27, 2014 1:30:05 GMT -5
Post by Dungeon Master on Dec 27, 2014 1:30:05 GMT -5
Geographical Map of the Aegean Sea and Surrounding Environs
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Maps
Dec 27, 2014 1:44:41 GMT -5
Post by Dungeon Master on Dec 27, 2014 1:44:41 GMT -5
Political Map of the Aegean Sea and Surrounding Environs Key Amurite Republic (Magenta) Northern Territories of the Doviello (Turquoise) Royal Realm of the Hippus (Green) Khazad Kingdom (Tan) Lanun Confederation (Dark Blue) *Checkered areas are disputed territories.
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Maps
Jan 5, 2015 22:03:55 GMT -5
Post by Dungeon Master on Jan 5, 2015 22:03:55 GMT -5
The Road So Far The Road Taken
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Maps
Feb 21, 2015 21:27:56 GMT -5
Post by Dungeon Master on Feb 21, 2015 21:27:56 GMT -5
The Southern Aegean Sea and Surrounding Environs
Geographic MapAylesburyHavenA sea haven established by Captain Falamar. Originally, Haven was a small pirate cove, hidden from most, which Falamar used to hide his loot. He has come to rely on it as a base as Hannah the Irin has consolidated the majority of Lanun ports and pirate captains into the Lanun Confederation. It is a loose alliance of the city-states and pirates that pledge their allegiance to Hannah. Falamar has refused to take any such oath to her and maintains Haven’s independence from all nations. Recently, the wars of surrounding nations have caused a large influx of immigrants from multiple nationalities to seeking safety and stability in Haven. Falamar now finds his small pirate cove a bustling city, and thinks it hilarious every time the residents try to elect him governor. As Haven grows, the city finds itself trying to be more than just a pirate port and becoming a true home to its citizens. War with: none. Open Borders: Balseraphs, Khazad, Hippus. Districts of Haven Hiddenhold: This bustling area is rife with activity. Ships in the harbor are moving cargo round the clock. Hawkers selling their wares crowd the streets. With the exception of the coastal fort, the buildings are mostly made of brick and timber, and not well maintenanced. Splitting Hiddenhold down the middle is the Grand Canal, leading from the southern coast to the northern and dotted with piers. The area around those piers is quite dirty. Many buildings are covered in graffiti, and you don’t have to go very far to find rats picking through garbage. The people you see, while most are busy or hard at work, look equally seedy. People tend to keep one eye open in this area, as its where the city’s pirates and criminal element spend most of their time. - “Pick Your Poison” Tavern, on Ditch Row not far from the docks, in a warehouse quarter of crowded streets and black markets. The street outside is crowded with drunken brawlers. The inn is a two-storey timber and brick building, with a gray tile roof and dwarf-wrought iron tables and chairs. Accommodations consist of several small rooms with wooden cots. The inn is locally known for the generous size of its tankards.
- Coastal Fort. This round tower oversees the harbor. It has thick stone walls and defensive battlements, with multiple embankments of cannon and is defended by a small company of mercenaries.
- Elder Council of Pirate Lords. It is a complex of rooms adjacent to the tower, mainly consisting of a grand meeting room and the offices of Count Ransid - Haven’s frontman for legitimate businessman and a sanctioned merchant trader of the Bannor Empire.
Treeton: You haven't been here yet. Clan’s Landing: The homes of this mostly residential area are built of brick and timber, and grouped into orderly rows on the canal’s eastern bank. Near the center of the district is a domed temple made of marble and stone, with no iconography on the outside to identify or beautify it. The people who live here are almost exclusively clansmen refugees from Hippus lands, hence its name. Miner’s District: Another residential area on the west bank of the Grand Canal. The buildings here are almost exclusively built of brick. Some of the nicer looking houses decorate their front yard with stone sculptures. On a hill at the edge of the district can be seen a stone step pyramid. This area is known for its productive people, most of whom worked in the mines north of the city - until they were shut down. The population is made of a mix of Hippus refugees and Lanun immigrants. - "Copper Cask" Tavern, on Mires End, near the Merchant Gate. It's in a market quarter, surrounded by narrow alleys and various shops. The tavern is a single story stone-walled building, with a heather-thatched roof and a large cellar. It was once a barracks, and has a collection of arms and armor.
Simpleton: The northern docks are quite small in comparison to Hiddenhold. It’s a collection of piers and warehouses along the east bank of the Grand Canal as it empties into the northern coast. This area gets its name from the pirates who like to trash talk the honest merchants and sailors who do business here. The reasoning is that anyone who turns down the lucrative life of smuggling for honest business must be simple. It is a nice area kept in good repair. - The Northern Docks line the edge of Haven's north coast. Among its piers and warehouses are outcrops of carved stone, unidentified by any of the inhabitants.
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Maps
Feb 21, 2015 21:35:16 GMT -5
Post by Dungeon Master on Feb 21, 2015 21:35:16 GMT -5
Coombe ViewNimharuanRadonnor
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