Post by Dungeon Master on Apr 16, 2015 14:26:42 GMT -5
This is a hilarious post I read while discussing party builds on another forum:
Now who wouldn't want to ride a druid as their mount?
My Party would probably go something like this:
Total Defense focused Cleric Healer/Buffer casting Sanctuaries and Warding Bonds and Mounted Combatant
Druid in Bear Form with Sentinel
Control Focused Lore Bard
Paladin
Druid stays in Bear form when enemies are mostly Melee or goes into caster form when enemies ranged. Consider grappling later on when Bear damage stops scaling for additional control/support.
Cleric would mount the Druid - If someone tries to attack the Druid, the Cleric can redirect the attack to him with Mounted Combat, when they are forced to attack the Cleric, the Druid gets a Sentinel attack. Then they have to pass the Sanctuary save in addition to the AC.
Paladin would have his Auras buffing entire party while dealing massive damage. Oath of the Ancients would give Aura of Warding to entire party at level 7 since everyone is melee. Get a few Warlock levels for Eldritch Blast, and you have crazy ranged damage.
Bard would use his amazing spells and cutting words to control the board and keep the damage output of enemies low. Will have Wish later on.
Basically Druid is Tank, Cleric is Heal, Bard is Control and Paladin is DPS. All classes have good healing abilities and no one is a one trick pony, so you have plenty of utility.
The Good: Great sustained battle ability against small groups of enemies and bosses.
The Bad: Lack of reliable AoE damage, although the Paladin does a lot of damage, the overall DPS of the party won't be high, it is a control/sustain focused party, so be sure to support the Paladin as much as possible, because if he falls so does all your damage.
Read more: www.enworld.org/forum/showthread.php?440366-Party-Synergy#ixzz3XVBamFPJ
Total Defense focused Cleric Healer/Buffer casting Sanctuaries and Warding Bonds and Mounted Combatant
Druid in Bear Form with Sentinel
Control Focused Lore Bard
Paladin
Druid stays in Bear form when enemies are mostly Melee or goes into caster form when enemies ranged. Consider grappling later on when Bear damage stops scaling for additional control/support.
Cleric would mount the Druid - If someone tries to attack the Druid, the Cleric can redirect the attack to him with Mounted Combat, when they are forced to attack the Cleric, the Druid gets a Sentinel attack. Then they have to pass the Sanctuary save in addition to the AC.
Paladin would have his Auras buffing entire party while dealing massive damage. Oath of the Ancients would give Aura of Warding to entire party at level 7 since everyone is melee. Get a few Warlock levels for Eldritch Blast, and you have crazy ranged damage.
Bard would use his amazing spells and cutting words to control the board and keep the damage output of enemies low. Will have Wish later on.
Basically Druid is Tank, Cleric is Heal, Bard is Control and Paladin is DPS. All classes have good healing abilities and no one is a one trick pony, so you have plenty of utility.
The Good: Great sustained battle ability against small groups of enemies and bosses.
The Bad: Lack of reliable AoE damage, although the Paladin does a lot of damage, the overall DPS of the party won't be high, it is a control/sustain focused party, so be sure to support the Paladin as much as possible, because if he falls so does all your damage.
Read more: www.enworld.org/forum/showthread.php?440366-Party-Synergy#ixzz3XVBamFPJ
Now who wouldn't want to ride a druid as their mount?