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Post by Dungeon Master on Apr 8, 2015 22:33:44 GMT -5
Character CreationWhen creating your character, use the Variant: Customizing Ability Scores in the PHB on page 13. For equipment you can take the starting equipment from your class and background, or take the max gold for your class on the table at the beginning of Chapter 5. Elemental Evil Player’s Companion: All spells are available as well as the Goliath race. No other options from that supplement are available. From a lore perspective, the Goliaths are wild men - humans that adapted to the harsh conditions above ground during the Age of Ice. Today wildmen can be found among the tribes of the Doviello far to the north east. Magic of the Gods: It’s my supplement written for this setting, so everything here is a go! You can get it by joining the mailing list at my blog Off the Rails. Unearthed Arcana Class Design Variants: All on the table. Unearthed Arcana Eberron: Everything except Action points is on the table. Changelings are quite rare, and Shifters I could fit into the lore as another type of Doviello wildmen. Warforged fit into the setting quite well, as there is a whole nation of gnomes called the Luchuirp who specialize in golem crafting for everyday labor. Sentience is beginning to occur amongst a very few of the golems. The first to have gained sentience is an iron golem known as Barnaxus.
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Post by Dungeon Master on Apr 8, 2015 22:41:56 GMT -5
Campaign Special RulesThe following special rules are being used in this campaign. Some are modified, and those modifications are listed below. Climb onto a Bigger Creature (DMG 271) Disarm (DMG 271) Fear and Horror (DMG 266) Hitting Cover (DMG 272) Lingering Injuries (DMG 272): A PC suffers a lingering injury from the following: falling to 0 hit points, suffering a critical hit, or by rolling a natural 1 on a death save. - When a lingering injury is received by taking a critical hit, roll on the table with advantage.
- ...is received by dropping to 0 hit points, roll on the table normally.
- ...is received by taking a critical hit which drops the PC to 0 hit points, roll on the table with disadvantage.
- ...is received by rolling a natural 1 on a death save, roll on the table with disadvantage in addition to suffering two failures.
New Ability Scores: Honor (DMG 264): Points can’t be spent to increase this score at character creation. All player’s starting Honor score is 11. - Choosing one of the following backgrounds at character creation grants a +2 increase to this score: Acolyte, Folk Hero, Guild Artisan, Noble, Soldier.
- Choosing one of the following backgrounds decreases that score by -2: Charlatan, Criminal, Outlander, Urchin, Variant Sailor: Pirate.
- Having Proficiency in any of the following Skills grants a cumulative +1 to your Honor score: History, Performance, Persuasion, Religion.
- Having Proficiency in any of the following Skills grants a cumulative -1 to your Honor score: Deception, Intimidation, Sleight of Hand, Stealth.
Optional Rule: Diagonals (DMG 252) Optional Rule: Flanking (DMG 251)
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Post by Dungeon Master on Apr 27, 2015 11:33:21 GMT -5
Player Death
This campaign is not for the carefree player. Kicking in every door and blindly walking through dangerous places is a sure path to a dead character. In those rare cases when a character does end up dying, and some kind of resurrection is unavailable or unaffordable, the player may continue in the campaign with a new character. PC death is not risk-free. When a player’s character dies and opts to make a new character, the next character made will enter play one level lower than his previous character, and that character can not be of the same race/class combination as the previous one. Aside from those caveats, players are free to use any character creation options presented above.
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