Post by Dungeon Master on Apr 8, 2015 11:56:31 GMT -5
Post here with your thoughts and/or plans for your heroes. I bet guys can find some solid synergies for your group during while you're all still creating your characters. Good luck, cuz I'm not pulling any punches! Player death is real! Just ask Joey.
Post by capndagfinn on Apr 8, 2015 16:06:13 GMT -5
Seriously, I didn't think they were about to eat him... who thought fire zombies actually ate people?
Anyway, I will likely be making a ranged character that used bows. I'm still not certain on the build, but it will probably have some multiclass going on. It will be some combination of rogue/ranger/fighter/monk. Not all four obviously, but I can't narrow it down at the moment. I need to do some more thinking. Always looking for suggestions as well.
Post by Dungeon Master on Apr 8, 2015 16:36:50 GMT -5
I think it should have been obvious PYRE zombies eat people. The only difference from regular zombies is that they like their meat cooked. Also, they're on fire. There's lots of forums out there with optimized builds: enworld, reddit, even the WotC forum.
Post by Dungeon Master on Apr 8, 2015 18:44:11 GMT -5
lol. Remember when we talking about the monk archer? I saw on one of those forums a better combo for it. You dip into warlock for 2 lvls to get the see-in-magical-darkness invocation. On top of that now your monk with shadow step has a short rest spell slot to cast darkness every encounter without needing to use ki. Going with drow or tiefling gives another casting of darkness too per long rest.
Post by lawyerquimby on Apr 9, 2015 11:53:25 GMT -5
I will be playing Troy Gardex, Wood Elf rogue. Going for a more skill based, utility character. Don't expect much damage being delt, but I'll be VERY handy. Plus, thanks to our DM, my weapon is attached to my wrist, so my hands will always be free to work on that lock, climb up that tapestry up to the balcony, or swipe the ancient artifact off the neck of that crazed wizard. Just keep the big strong armored peeps in front of him! There will be a lot of hiding, maneuvering and use of cunning action to get that sweet sneak attack bonus.
Post by Dungeon Master on Apr 10, 2015 17:53:59 GMT -5
So far it looks like we have:
a Gold Dragonborn Paladin a Wood Elf Rogue a Something Archer
This means you have a tank with a little healing and big single target smite damage, a skill monkey, and a long range damage dealer. What your missing is reliable healing and AOE damage. Lots of possibilities here, but again not mandatory for your group to fill these roles. In terms of healing, class options are cleric, bard, or druid. In terms of AOE there's cleric, wizard, sorcerer, druid. Whatever AOE class you go with I'd just take Warlock 2 for the short rest slot and at will invocations.
So if someone plans to take up the role of healer here's alternative build I've had bouncing around in my head. Circle of the Land druid with the Familiarity feat from my PDF. At 4th level the Druid can have a familiar hover over each of the party members ready to deliver healing with touch spells. Multiclass with Beastmaster ranger for a companion, plus cast Conjure Animals for a veritable zoo!
Post by lawyerquimby on Apr 30, 2015 20:14:35 GMT -5
Troy Gardex was adopted by a human family after the forest his tribe lived in was destroyed in the name of "progress". His new father, Micheal Gardex was a respected businessman with a secret: He was a master thief. He was responsible for several, as yet unsolved, heists/burgleries. Troy trained hard under his father, gaining skills in the way of the rogue. Unfortunately, Micheal was killed during a job. Apparently, the artifact known as the Basillisk Cascade was just some guys pet Basillisk. And a hungry one at that. Now on his own, Troy hastaken what few tools his father left behind to carve out his own path in the world. Troy is familiar with his father's wrist crossbow, but the strange, glass puzzle box hidden in his father's desk is a bit of a mystery.......
My idea for the trinket is at every level up, I can do some kind of skill check to solve the puzzle box. Success means location and intel on a big time heist, failure will up the DC for the next check by 1.